Gen 3 Type Chart
Every multiplier below follows Generation 3 rules exactly — the generation where Dark and Steel were introduced, Ghost had no weakness to Dark or Steel, and Ice was super effective against Dragon.
| Defending type | NORM | FIRE | WATE | ELEC | GRAS | ICE | FIGH | POIS | GROU | FLYI | PSYC | BUG | ROCK | GHOS | DRAG | DARK | STEE |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ×2 | ×0 | |||||||||||||||
| Fire | ×½ | ×½ | ×2 | ×½ | ×½ | ×½ | ×½ | ×½ | |||||||||
| Water | ×½ | ×½ | ×2 | ×½ | ×½ | ×½ | ×½ | ||||||||||
| Electric | ×½ | ×2 | ×½ | ×½ | |||||||||||||
| Grass | ×½ | ×½ | ×½ | ×2 | ×½ | ×½ | ×½ | ×½ | ×½ | ×½ | |||||||
| Ice | ×2 | ×½ | ×½ | ×½ | ×2 | ×½ | ×2 | ×½ | |||||||||
| Fighting | ×2 | ×½ | ×½ | ×2 | ×2 | ×½ | ×½ | ×0 | ×½ | ×½ | |||||||
| Poison | ×½ | ×2 | ×½ | ×2 | ×0 | ||||||||||||
| Ground | ×½ | ×½ | ×2 | ×½ | ×0 | ×2 | ×½ | ×½ | |||||||||
| Flying | ×2 | ×½ | ×½ | ×½ | ×2 | ×½ | |||||||||||
| Psychic | ×½ | ×½ | ×½ | ×0 | ×½ | ||||||||||||
| Bug | ×½ | ×½ | ×½ | ×½ | ×2 | ×2 | ×2 | ×2 | ×½ | ||||||||
| Rock | ×½ | ×½ | ×2 | ×½ | ×½ | ×½ | ×½ | ||||||||||
| Ghost | ×0 | ×0 | ×2 | ×2 | ×½ | ||||||||||||
| Dragon | ×2 | ×½ | |||||||||||||||
| Dark | ×2 | ×0 | ×½ | ×½ | ×½ | ||||||||||||
| Steel | ×2 | ×2 | ×2 | ×½ | ×½ | ×½ |
Gen 3 quirks
Ghost
Ghost is immune to Normal and Fighting, and resists Dark.
Dark
Dark is only resisted by Bug, and takes extra damage from Ghost.
Ice
Ice is super effective against Dragon and Flying.
Steel
Steel resists Steel, and Steel attacks hit Steel for half damage in Gen 3.
Fairy
There is no Fairy type in Generation 3.